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Lawful Good Village (Orcspire Upriver region)

The arms of the Bailey's lord, Sir Aylard the Younger.

The arms of the Bailey’s lord, Sir Aylard the Younger.

Corruption -1; Crime -2; Economy -3; Law +1; Lore -3; Society -4
Qualities insular
Danger +0; Disadvantages secluded

DEMOGRAPHICS

Government Autocracy
Population 75 (Human farmers, guards, and a few merchants)

Noteable NPCs

  • Sir Aylard the Younger
  • Redewyk the Red
  • Elder Harri
  • Brother Ælfgifu

MARKETPLACE

Base Value 250 ☄; Purchase Limit 1,250 ☄; Spellcasting 3rd
Minor Items 2d4; Medium Items 1d4; Major Items None.

DESCRIPTION

A small stone wall and tower was built by Sir Aylard the Younger when he was given the task of bringing civilization back to the Upriver. In the few years since, a small village has grown up near the lord’s bailey populated by brave farm families who hope to take advantage of the fertile river valley becoming safe again for agriculture. The farm houses are all sturdily built and can turn away typical dangers of living on the borderlands. If more serious and sustained threats arise the population will seek shelter behind the 20′ high and 5′ thick walls of the bailey.

LOCATIONS

The Bailey and the small village serve as a base of operations for adventurers seeking to bring civilization back to the Upriver region of Orcspire.

The Bailey and the small village serve as a base of operations for adventurers seeking to bring civilization back to the Upriver region of Orcspire.

  1. The Bailey
  2. Gate House
  3. Lord’s Tower
  4. Saint’s Church
  5. Barrack
  6. Scale & Anvil
  7. Orchard
  8. Training Course
  9. Road to Dwarfwater
  10. Alderhage House
  11. Holywell House
  12. Eldebury House
  13. Redewyk House
  14. Helfaker House
  15. Fields
  16. & 17 Wells

GROUPS/FACTIONS

Aylard’s Men

Sir Aylard the Younger has 36 men-at-arms serving him to guard the bailey. He has recently sent out a call for the adventurous to come aid him in his quest to tame the region.

Holy Order of the Saints

There is a small church in the Bailey staffed by two clerics who are members of the Holy Order of the Saints. They will gladly provide divine services to any traveler or resident of Neutral or Good alignment. They will ask for typical spell fees from those whom they believe can afford to pay.

orcspire-upriver-color

ADVENTURE HOOKS/RUMORS

There are many ruins, caves, and humanoid camps in the area which prevent the civilization from flourishing in the region. These encounters and locations can be found in Adventure Portfolio A1 Lairs of LawlessnessA1 Lairs of Lawlessness.